Join the Discord Merge fruit, draft from 500+ modifiers and build ridiculously broken roguelite runs.
Get it on Steam Coming soon to theApp Store
Two of a kind make one bigger.
Eleven fruit, from cherry to watermelon. Drop, match, and chain merges together for combos.
Draft cards.
Bend the rules.
Over 500 modifiers change the physics, the scoring and the fruit. Here are four from the deck.
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Rubber Fruit common Fruit bounce off each other. Physics -
Magnetic Personality rare Matching fruit attract each other. Physics -
Live Wire rare Fruit sometimes arrive with the Charged imbue. Combo -
Chain Reaction epic Merges pull nearby matching pairs together. Physics
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Rubber Fruit common Fruit bounce off each other. Physics -
Heavyweight common Fruit weigh 200%. Physics -
Cross Gale common Wind pushes fruit across the basket, reversing every few seconds. Physics -
Fault Shudder common The basket jolts now and then, shaking the pile loose. Physics -
Upgrade Queue common Every fifth drop arrives one tier larger. Queue -
Chain Extension common The chain window lasts longer. Combo -
Cherry Tithe common Merging two cherries scores 600%. Score -
Hammer Blow common Faster collisions score more points. Score -
Headroom common The danger line sits a little higher up the basket. Risk -
Drizzle common A cherry drifts into the basket every so often. Spawn -
Slow Ripening common The longer the board goes without a merge, the more points the next merge earns. Score -
Gutters common Merges in the bottom corners score 200%. Score -
Cherry Picker common Each drop has a 15% chance to be a cherry instead. Queue -
Bonsai Basket common Every fruit arrives at 90% of its normal size. Physics -
Cherry Rain uncommon Merges sometimes drop an extra cherry. Spawn -
Moon Gravity uncommon Gravity pulls at 36%. Physics -
Sticky Fruit uncommon Touching fruit of different kinds cling together. Physics -
Repulsive Opposites uncommon Fruit of different kinds gently push each other apart. Physics -
Ember Infusion uncommon Fruit sometimes arrive with the Ember imbue. Spawn -
Deep Freeze uncommon Fruit sometimes arrive with the Frozen imbue. Physics -
Overgrowth uncommon Fruit sometimes arrive with the Verdant imbue. Spawn -
Big Game Hunter uncommon Merging bigger fruit scores more points. Score -
Twins uncommon Every seventh drop creates two copies of the fruit. Queue -
Bank Shot uncommon Hard collisions near a wall score 200%. Score -
Thick Air uncommon Fruit move slowly and barely roll. Physics -
Cherry Pop uncommon Any merge has a 20% chance to throw 3 cherries out. Spawn -
Magnetic Personality rare Matching fruit attract each other. Physics -
Live Wire rare Fruit sometimes arrive with the Charged imbue. Combo -
Tiny Fruit rare Every merge shrinks the rest of the board a little. Physics -
Chain Fever rare Chain multipliers grow faster and score more points. Combo -
Fusion Shockwave rare Every merge sends out a shockwave that shoves nearby fruit outward. Physics -
Critical Merge rare Merges sometimes score a critical strike for 250%. Score -
Last Stand rare The first time the run would end, you get five seconds to save it. Risk -
Rift rare Fruit sometimes arrive with the Void-touched imbue. Risk -
Second Sight rare You can see one more fruit ahead, up to three. Queue -
Sidewind rare Every so often a fruit is fired in from one wall, shoving the pile as it crosses. Spawn -
Pressure Cooker rare The danger line is lower, but every merge scores 145%. Risk -
Steam and Ash rare Fire and Ice imbues each pay 35% more. Score -
Chain Reaction epic Merges pull nearby matching pairs together. Physics -
Growth Hormone epic Fruit slowly swell while they sit on the board. Physics -
Inheritance epic Merged fruit inherit their parents' size. Physics -
Fruit Storm epic Every thirty seconds a shower of fruit rains in. Spawn -
Midas Touch epic Fruit sometimes arrive with the Gilded imbue. Score -
Hair Trigger epic Fruit sometimes arrive with the Volatile imbue. Risk -
Long Odds epic Each copy scores 40x on 1.5% of merges. Score -
Orchard epic Seeded leaves behind a copy of the fruit the merge makes. Spawn -
The Devouring legendary A newly merged watermelon devours the smaller fruit around it. Physics -
Fruit Evolution legendary Every 100th merge raises all available drops by one tier. Spawn -
Fraying Rope legendary The chain times out 5x as fast, but each time it does you lose 1 link instead of the whole chain. Combo -
Midas Chain legendary Gilded passes down to the fruit it makes. Score
Out now on Steam.
Coming soon to iPhone.
Get it on Steam Coming soon to theApp Store